fix: (Issue #569) page 0347
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@ -273,14 +273,14 @@
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# Y = ARCSIN (-M /COSZ)
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# 6
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#
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# IF M IS NEGATIVE, Y IS REPLACED BY PI SGN Y - Y
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# IF M IS NEGATIVE Y IS REPLACED BY PI SGN Y - Y
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# 0
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# Page 347
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# X = ARCSIN (-M /COSZ)
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# 5
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#
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# IF M IS NEGATIVE, X IS REPLACED BY PI SGN X - X.
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# IF M IS NEGATIVE X IS REPLACED BY PI SGN X - X
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# 4
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#
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# THIS ROUTINE DOES NOT SET THE PUSH DOWN POINTER, BUT USES THE NEXT 8 LOCATIONS OF THE PUSH DOWN LIST AND
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@ -291,39 +291,40 @@
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# -------
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# *
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# THIS ROUTINE COMPUTES THE DIRECTION COSINE MATRIX (DEL) RELATING ON
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# _
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# IS ROTATED WITH RESPECT TO THE FIRST BY AN ANGLE, A, ABOUT A UNIT VECTOR U. THE FORMULA FOR THIS MATRIX IS
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# -
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# IS ROTATED WITH RESPECT TO THE FIRST BY AN ANGLE, A, ABOUT A UNIT VECTOR, U. THE FORMULA FOR THIS MATRIX IS
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#
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# * * __T *
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# DEL = I COSA + UU (1-COSA) + V SINA
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# X
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#
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# WHERE * [ 1 0 0 ]
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# I = [ 0 1 0 ]
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# [ 0 0 1 ]
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#
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# [ 2 ]
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# [ U U U U U ]
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# [ X X Y X Z ]
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# [ ]
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# _ _T [ 2 ]
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# U U = [ U U U U U ]
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# [ Y X Y Y Z ]
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# [ ]
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# [ 2 ]
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# [ U U U U U ]
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# [ Z X Z Y Z ]
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# WHERE * (1 0 0)
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# I = (0 1 0)
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# (0 0 1)
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#
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#
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# [ 0 -U U ]
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# [ Z Y ]
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# * [ ]
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# V = [ U 0 -U ]
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# X [ Z X ]
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# [ ]
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# [ -U U 0 ]
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# [ Y X ]
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# 2
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# (U U U U U )
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# ( X X Y X Z)
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# ( )
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# --T ( 2 )
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# UU = (U U U U U )
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# ( Y X Y Y Z)
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# ( )
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# ( 2 )
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# (U U U U U )
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# ( Z X Z Y Z )
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#
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#
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# (0 -U U )
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# ( Z Y )
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# * ( )
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# V = (U 0 -U )
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# X ( Z X)
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# ( )
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# (-U U 0 )
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# ( Y X )
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# Page 348
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# _
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# U = UNIT ROTATION VECTOR RESOLVED INTO S/C AXES.
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